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OpenGL 3 Tutorial for Linux and Windows – Part 1

Basic introduction to the OpenGL 3.2 spec. Source Code: rewolf.dyndns.org SDL 1.3 is used to create the GL context and handle events. I go through the installation of libraries in linux, followed by the basic application which renders a red quad. In the second part I switch to Windows where we make some changes for it to run. I use g++, SDL 1.3, and vim (the best editor). Comments and crits are welcome, but crits are less welcome.

http://www.youtube.com/v/wEJr3IUPk-c?f=videos&app=youtube_gdata

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